Hopefully in the future this behavior can become more clear, but it will take time i’m afraid. Normally animators do it by using layout paper, but digitally you can draw some guidelines on a different layer to mark the place where the camera starts and ends it’s motion. If you require to move your camera you need to plan the movement FIRST. If you want to move the camera you have to select the camera layer and use the hand tool to pan, the zoom commands to track in or out and you can even rotate the camera by using the rotate canvas command.Įither way you don’t need to worry, when you export your video it will output exactly what the camera is framing, it won’t come out bigger than the resolution you specified for it. To move the VIEW only, so you can draw, you have to select any other layer and use the commands. Note that you can animate the camera this way when you move the layer on different frames as it will interpolate between changes. The problem then that when you move your camera with the zoom, hand or rotate functions, you are literally moving the digital camera viewfinder and Pencil2D interprets that as motion information. The original version of the program, called Pencil, was abandoned and discontinued in 2009 by its original creators. It's free, open source, and released under the GNU General Public License. If you also have the same resolution set for your desktop (1920x1080), it will become as big as your monitor screen space, and all the panels will cover camera frame, which is why it looks “bigger”. Pencil2D is a drawing application that you can use to create traditional animations from a very intuitive interface. So for example, if you set it to be 1920 x 1080, once you click on the camera layer, it will match that resolution on your screen. What’s happening is that When you select the camera layer, it will make the camera fit the size of it’s current resolution. Well, devs will be looking in the future how to improve this behaviour, however this is not an error in the program itself.
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